Friday, December 11, 2009

Tomb Raider Underworld: Nostalgia ain't what it used to be

Last weekend I decided to take advantage of the offer on Steam and take a trip down memory lane, picking up a copy of Tomb Raider Underworld ('TRU') for £4.99. I'm glad I didn't pay more.



I've not played Tomb Raider for many years, since the original games on the PS1. I recall thoroughly enjoying the experience: solving fairly straightforward puzzles, jumping chasms (after multiple attempts) and blasting enemies with my two Uzis. Yes, TRU is more of the same, but the big difference is that our expectations of a game have changed radically since those first titles were released. We're just no longer prepared to put up with clunky controls that may or may not do what you want, a camera that never seems to show the view you need to see and enemies totally lacking in any sort of (artificial) intelligence.



I'm sorry, but either this franchise should be brought into the modern world of gaming, or it should be quietly put to sleep.

Friday, November 27, 2009

Torchlight: Cheap thrills

In view of my last post and the lack of posting since, you might be forgiven for thinking that I have been spending all my time playing Dragon Age. Alas, you would be wrong. I did play Dragon Age, but only for a couple of evenings. Now, Dragon Age is unarguably a great game. So why did he stop playing it? I hear you ask. Good question. Well, I found myself coming across those same game features that stopped me ever completing either of the Baldurs Gate games: non-continuous map system (and consequent loading times, interrupting gameplay), too much dialogue and too much complexity. Now, don't get me wrong: these are not game-breakers, just features that don't suit my style of RPG gameplay. I prefer the continuous map of games like Oblivion, less dialogue and more action, and the sort of game where you don't have to read a book of spellcasting to learn how to play (or, worse still, have to work out the complexities for yourself).

Looking for something that I might be able to jump straight into, I came across Torchlight, created by the same people who made the legendary Diablo I and II. Now, I'm not suggesting that Torchlight is anything like Dragon Age, but it certainly is a game you can jump straight into - cerebral it ain't. Reminds me of the old RPG Darkstone (is that the same person doing the voice-overs?) - a bit repetitive, but good for some quick hack n' slash, as we all wait for Diablo III. And at only £14.99 on Steam, you can't go wrong...

Saturday, November 7, 2009

Dragon Age: Origins

Got this yesterday ... too busy playing it to post ... will do a review when I can tear myself away ... meanwhile, here's a screenshot:

Tuesday, October 27, 2009

OFDR: Is this fun?


After the disaster that was Arma 2, I've been giving Operation Flashpoint:Dragon Rising a go. The good news is that, unlike Arma 2, it is stable (at least on my machine), with no crashes or serious bugs so far. The bad news is that it is every bit as unforgiving as Arma 2, with death coming unexpectedly at any time. Maybe it's just me, or maybe I'm just crap at these games, but I don't get much pleasure out of this kind of experience. OK, it may be realistic (to a point), but surely a game is supposed to be fun, and getting killed constantly and unexpectedly just ain't.

Monday, October 19, 2009

FM 2010 Demo

Well, the next iteration of Football Manager is nearly upon us. I've been suckered into buying bought just about every version since I was first seduced by the charms of Championship Manager 2 and, sure enough, the demo of FM 2010 is drawing me in...


...so, what is better about FM 2010? Well, the GUI is the first thing you'll notice, and it does seem to be easier to navigate, although there are still some things like manager options that take some finding. Then there is the speed - difficult to compare, but does seem to be improved. The match engine definitely produces a more realistic game, despite still looking like something from about ten years ago, although the addition of crowds certainly adds to the immersion. I have had the odd pause where the game seems to get 'stuck' for a few seconds and the players dance around on the spot, but hopefully that will be dealt with in the final release, or a patch. The best new feature though (although I've not yet checked out them all) is the post-match analysis, which enables you to check every shot, pass, tackle etc. that every player made. Cool.

My enjoyment of FM is slightly weird given that I've lost almost all interest in the real game in recent years, but somehow it means so much more when that team you are watching is all your own work. I guess that is a testament to the believability of the virtual world that Sports Interactive have created, and FM 2010 definitely seems to have ratcheted it up a notch.

Looks like Sports Interactive will once again be parting me with my money this year...

Wednesday, October 14, 2009

Cascade Game Foundry

Now this is interesting news. A bunch of people from the former Microsoft Aces Studio have set up a new game development studio dedicated to simulations. Cascade Game Foundry tell us that they will "address the significant hole in the simulation market left by Microsoft’s recent departure" and are already hard at work on the design and demo for their first project. Could they be intending to make the next version of Flight Simulator?

Saturday, October 10, 2009

Halls of the Things


At last I've gotten around to extracting my old Spectrum and its games from storage. I'll post about the Spectrum itself later, but for now I thought I'd post about one of the games, with more posts about other games to follow.


The game I've chosen is Halls of the Things, from 1983. My memory of this game was that it was bloody hard (for me, at least), but also bloody compulsive, constantly dragging you back for another attempt to beat the level. I recall spending hours taking turns with a friend to get that little bit further. The gameplay involved blasting your way through seven levels, each containing a different style of randomly-generated maze, collecting (surprise, surprise) seven rings, and eventually finding your way out. The graphics were pretty basic (see below), but the hyperbole on the inlay card wasn't: "Combining a fantasy world scenario with the finest quality arcade style action yet seen on the ZX Spectrum, Halls of the Things brings you a new dimension in computer games - the animated adventure." Hmm.


Some intrepid soul has actually posted a video of the game on YouTube:




As you will see, he ends up getting killed, which I remember happening to me all too often. In fact, I don't think I ever completed the game, although I'm not sure whether this was due to the game's difficulty, or just my incompetence.

Wednesday, September 30, 2009

Scourge of War - Gettysburg

Being a bit jaded (or maybe it is just age), I don't often get excited about a new upcoming title these days, but I am looking forward to Scourge of War - Gettysburg, which is being developed by Norbsoftdev, an offshoot of the team that created the Take Command series, that I mentioned recently.

The battle of Gettysburg has long fascinated me (I remember playing Sid Meier's Gettysburg! years ago), and the Take Command battle system works better than just about any other that I've seen. If Norbsoftdev can pull this off then I for one will be very happy. Certainly, the game is looking good, as the latest screenshots, two of which appear below, show.


Monday, September 28, 2009

Fritz 12


Damn. Chessbase has announced the latest version of Fritz. Now I have the usual problem of deciding whether I must have those new features...

Wednesday, September 23, 2009

Forget the drugs, that was a strike!

Just as you're never too old to play computer games, it seems you're never too busy either. I love this video of a police drugs raid in Polk County, Florida, found via Geekologie:

Sunday, September 20, 2009

Indie beginning...

I've been spending some time looking at indie games, and thoroughly enjoyable it has been too, so I thought I would start a series of posts on the subject.

The originality of some of these titles is reminiscent of the early days of computer gaming when, unlike now, you never knew what was coming out next and every game was a whole new experience (although not always a good one, I grant you). Take, for example, Osmos. Simple in concept, beautiful in execution, this game is quite unlike any other that I have played in nearly 30 years of computer gaming. You play a 'mote', a simple cell-like organism floating around the screen, your task to grow by assimilating other, smaller, motes. The catch is that to do this you have to move around the screen, and in doing so you eject matter which reduces your size, with the result that by the time you catch your target mote you may be smaller than it, in which case it is you that is assimilated. With its atmospheric soundtrack, playing Osmos is a dream-like experience that is so far removed from the usual hectic computer games fare as to almost be a completely different type of entertainment. Highly recommended.

Tuesday, September 15, 2009

Take Command - at this price, you can't go wrong


Apologies for another forced gaming hiatus, this time due to a move. The good news though is that I came across a cracking little game I bought back in 2005, in amongst all the rubbish I had to shift. The History Channel: Civil War: The Battle of Bull Run: Take Command: 1861, to give it its full title, was a cheap 3D battle simulator created by MadMinute Games. The graphics aren't (and never were) exactly state of the art, but this really was a case of substance over style, providing a decent challenge and a lesson in battle simulation that The Creative Assembly could still learn from for their high production-value Total War series. I'm not sure if the game is still available, but its (very similar) successor Take Command: Second Manassas is, and for only about £6/$10 - a bargain, if ever there was one.

Saturday, September 5, 2009

Swastika in HOI 3

I'm sorry, but a WW2 game where Germany doesn't have the swastika flag just doesn't seem right to me. Call me sad (or call me a Nazi, if you want to), but I just had to change the German flag, and here is the result.

If you want to change the flag yourself, just right-click and save the image below. You will then need to convert it to a .TGA file (sorry, couldn't upload it here as a .TGA), which you can do, for example, in Photoshop. Then just copy it into the gfx/flags folder in HOI 3, remembering to backup the previous GER.tga file. Load up HOI 3 and Germany should now have the swastika flag. Much more appropriate...

Sunday, August 30, 2009

Arma 2: Oh dear...

It looked like an exciting game, but there is nothing more boring than regularly losing progress and having to re-start due to crashes. Unfortunately, this is what is now happening on an all-too-frequent basis as I play Arma 2. A quick glance at the forums indicates that I am far from alone in this experience, despite the game having been patched 3 times (one helpful suggestion was that I turned off hyperthreading in the BIOS of my i7 - yeah, like that's why I bought an i7). I'm still convinced that there is a great game in here somewhere, but if the devs can't make it a lot more stable then it'll soon be consigned to the bin...

Wednesday, August 26, 2009

Arma 2: Unforgiving


Having taken a break after the rigours of reviewing HOI3, I thought I would have a go at a very different type of wargame, Arma 2. (By the way, you have to enter your birth date before you can access the site, a check I seem to have passed...)

Here my first impressions:

  • Looks great - I'm running it on the highest settings, with just a little slowdown in some areas where there are buildings. Can be fun just getting your squad to drive you around in the Hummer, while you enjoy the view.
  • Steep learning curve, not helped by the (standard these days) hopeless manual - search the forum for advice (note that you have to register to be able to search).
  • Some bugs - like many others, I couldn't 'trigger' the end of the first mission of the campaign, having to resort to going to the console (left-shift + numpad minus) and typing 'endmission'. Not good.
  • Having said that, the restrictive objectives of that mission are mostly gone on the next mission, where you are given a free hand to look for a particular enemy - the game really takes off at this point.
  • Lastly, and I can't emphasise this enough, the game is UNFORGIVING. If you expose yourself to the enemy YOU WILL BE KILLED, period. What is more, there is none of this running around for health packs - you might have time before you die to get another squad member to heal you, but probably not. And if you think that saving often is the answer, the game only gives you a limited number of save slots, so choose wisely.
I found the game so frustrating at first, with its steep learning curve and unforgiving nature, that I very nearly gave up and wiped it from my hard drive. I'm glad I persevered as, despite its faults, Arma 2 is clearly a great game, and a step-up in realism from the usual action shooters.

Saturday, August 15, 2009

Hearts of Iron III Review

Where does one begin with a review of a game like Hearts of Iron III (‘HOI3’)? The first problem, as with all Paradox games, is that reviewing it is a bit like shooting at a moving target. The game has only been out a couple of weeks and already there have been two patches, with another due out shortly. Each patch deals with various issues that the fanbase has raised and will often make a small but significant change to gameplay, so the game that I am reviewing now will be a somewhat different game after a few patches have been released. For the most part, this review is based upon version 1.1c of the game.

On the subject of the fanbase, the Paradox forums have been full of the doom and gloom merchants who pop up whenever a new Paradox game is released. We get the usual posts along the lines: “I’ve found a typo in one of the dialogues – this is a GAMEBREAKER!” No it’s not. Calm down. OK, there may be more bugs in the released game than in titles from other companies, but Paradox are a relatively small outfit. They don’t have the resources of the big boys. Instead, they listen and engage with the fanbase, unlike most other games producers. They clearly have a passion for their games, and want to give their customers the best gaming experience possible. So, if there’s something you don’t like about the game, make a reasoned constructive criticism and the chances are that Paradox will listen. In this way we all end up with a product that is probably considerably better than the original game would have been even without bugs.


Ok, enough of the rant. The second problem with reviewing a game like HOI3 is that it is HUGE. The game divides the world into an incredible 15,000 provinces and gives you the opportunity to control just about every aspect of just about every country in the world between 1936 and 1948. Naturally, this can be rather daunting to newcomers to the Hearts of Iron series, but HOI3 eases the micromanagement burden by enabling the player to hand over any part of their county’s affairs to AI control, including the military. The clever thing about this is that even if you hand over everything to the AI it still feels that you are taking part, rather than just watching the computer run a simulation, as you get to direct the military’s overall objectives, in much the same way as a leader at the time would have done. For example, playing Germany in the September 1939 scenario you can simply tell your forces in the east to take Poland, and they will proceed to do just that (don’t forget to tell your forces in the west to defend against the French, who will happily stab you in the back if you don’t).


This, of course, raises the question: how good is the AI? Again, the forums throw up the usual complaints that the AI comes up with crazy things like Mexico invading Germany, or whatever. To that I would make two comments. Firstly, the game is not intended to be a historically accurate simulation of the events of the Second World War. If it were, it would be boring and have no replay value at all. Instead, the game is a sandbox set at the time of WW2, where you can play endless ‘what if?’ scenarios and watch events play out differently every game. The second point is that I think people expect too much of the AI in computer games. A comparison to chess was made in the forum. Yes, chess AI can now beat world champions, but that is because chess is played on a 64 square board with two sides and 32 pieces, and programmers have been working on chess AI for about the last 40 years. HOI3, on the other hand, is played on a 15,000 ‘square’ board with 100+ sides and goodness knows how many unit types, and has been developed by a small company over a couple of years. On that basis, I have to say that the AI is pretty damn impressive. For the most part it seems to carry out your orders reasonably well, and it does a fair job of looking after other countries. OK, some really weird things do happen, but as I mentioned above these are likely to be swatted by future patches.

And on the subject of patches, perhaps the biggest problem reported by users has been slow gameplay, including on high-spec machines. Some of this relates to the speed that time flows compared to previous games in the Hearts of Iron series. Not having played those games, I can’t comment but the second patch has already led to a speed increase, and I understand that slow gameplay is one of the major issues that Paradox hope to address in future patches. For myself, I haven’t really had a problem with slowdown (my machine is quad core 2.67, 4 GB ram, Vista 64), save for occasionally when scrolling across the map, with the result that I might end up in Canada when I intended to be in France. Scrolling with the mouse, incidentally, can be a bit of a pain – often when I go close to the edge of the screen to click a button I find myself unintentionally scrolling the map, which can be a bit irritating. This wouldn’t be quite so bad if you could control the rate of scroll with the mouse, but the option to control it seems to only affect scrolling with the keyboard.

Gameplay is divided into six parts: diplomacy, production, technology, politics, intelligence and, of course, military. Each of the first five has its own screen, and the military plays out on the main map. All I can say to any newcomer before fiddling with anything is: RTFM (see Glossary). The game is difficult to pick up; the options are so great that this is almost inevitable, although there are some areas that could probably be made easier, or more intuitive – another thing that may occur in future patches, or expansions. An effort to make things clearer has been made, for example on the diplomacy screen there is a triangle with Allies, Axis and Comintern at each corner, with all other countries floating around as they gravitate towards one corner or another. This is a reasonable idea, but I’m not sure that it is particularly informative, especially as countries are often obscured by others. The main map now has an outliner in the top right-hand corner telling you what each of your units is doing, and this is a boon, as it was with Europa Universalis III. Access to information is everything in a game like this and, apart from the usual (for Paradox games) comprehensive statistics log, there are various map modes showing all sorts of things including terrain, politics, intel, supply, infrastructure and even weather, which I understand is a new feature for the Hearts of Iron series (obviously, weather can affect movement of troops, as any Barbarossa veteran would bitterly attest). I've read reports that the weather isn't always very realistic (another thing for a patch?), and sometimes I've found that the clouds don't display when they should, but a nice feature nonetheless.


HOI3 is no Crysis or GRID when it comes to looks, but then those games are no HOI3. For a strategy game the graphics are pretty good, and a lot better than some other strategy games I’ve played. I’ve seen HOI2 and can say that the graphics in HOI3 are a definite improvement. The map is a little bit dull for my taste, and sometimes it isn’t always easy to distinguish where one country’s influence ends and another begins. HOI3 now has the option of sprites, which look OK, but sometimes appear to be heading in entirely the wrong direction (incidentally, some users report less slowdown using counters rather than sprites, which makes sense). On higher resolutions, some of the text becomes a little difficult to read, but perhaps that’s because I need a new pair of glasses.


Sound? Well, there are the usual generic sound effects as, for example, battle takes place, although I can’t say that I’ve particularly noticed them (but no doubt would miss them if they weren’t there). The music, however, does deserve comment. I understand that it was all written for the game, in a style appropriate to the period and the country you are playing, and pretty good it is too, although I had to turn the volume down from the (very loud) default, in order to hear myself think out my dastardly plans.

HOI3 does have multiplayer, playable over lan or internet, but this is not something I’ve tried and so I’ll make no comment. Just ensure that your game is patched to the same version as the person you’re playing with!

As I said earlier HOI3 is huge, and any reasonable length review can only scratch the surface. There are many aspects of this game that I haven’t covered, but no doubt if I discover or remember anything of particular note then I will mention it in future posts.

HOI3 is not yet perfect, but it is already a great game. I therefore award it four stars, with the proviso that I fully expect it to be a five-star game after a couple more patches have been released.

RATING:

Tuesday, August 11, 2009

Blatant Filler

Apologies to anyone foolish enough to visit this blog regularly for the lack of recent posts, but I have been somewhat busy recently (boring work), and what little gaming time (i.e. real life) I've had has been devoted to the mammoth task of getting to grips with Hearts of Iron III. I will do a review of it shortly, but meanwhile here is another screenshot:

Wednesday, August 5, 2009

Hearts of Iron III: Demo Impressions

Been having a look at the demo for Hearts of Iron III, which was released yesterday, and I thought I would give my first impressions of the game.

Now, I understand from the Paradox forum that a number of people have had problems with not being able to run the demo, or with it running slowly. I sympathise with them - I've been there - but it has so far run faultlessly on my albeit pretty decent rig (I7 processor, 4 gigs of ram), although I can't really comment on the speed of game-days compared with HOI2, as I hardly played HOI2.

I can, however, say that the game looks a lot better than HOI2, although at my screen resolution of 1680 by 1050 some of the text is a little hard to read.

I began by going through the tutorial. I won't give the game away by explaining why, but it is hilarious, despite a number of typos. The only odd thing about the tutorial is that it doesn't deal with actual warfare which, for all but the saddest people, is surely the heart (no pun intended) of the game.

OK, tutorial done, which country to play? Well, with only 4 months to play from the beginning of September 1939 that was a bit of a no-brainer: Germany of course! Who could resist the temptation to invade Poland? To make life simpler I handed over control of everything except the military to AI control (so much for the tutorial), and off I went... With no particular plan other than to advance all my units across the border, I managed to defeat those nasty Poles in about 3 weeks - pretty similar to the real events of the time, although the Russians stayed put.




Having subjugated Poland I turned my attention west and rushed my units to the Dutch border, with the intention of invading the low countries à la 1940. Unfortunately, at that point the French attacked in the south and I had lost several provinces before I could get my main force down there to meet them. When they did arrive they recaptured a couple of provinces but meanwhile the French were breaking through my centre. Thankfully, I was then rescued from further embarrassment by the demo expiring at the end of the year.



Good grief, there is a lot to think about in this game, and I'm talking as a Paradox game veteran. Even without looking after production, technology, intelligence, diplomacy and politics I had great difficulty handling my units properly and keeping track of everything that was going on. OK, I may have done better if I had read the manual, but you know how it is... The best way to learn is to play, and I can't wait.

As you may have gathered, I enjoyed the demo and it has whetted my appetite for the full game, which is released online on Friday. A full review to follow thereafter...

Thursday, July 30, 2009

Xbox 360 controller for Windows


Frustrated by not being able to use my (admittedly ancient) Sidewinder joystick with Racedriver GRID, I've invested in an Xbox 360 controller for Windows. Now I am able to enjoy GRID to the full, and bloody good it is too (even if my driving isn't). Just about everything you need to play the game is on the controller, and works perfectly. It comes in wired and wireless versions (I chose wired) and includes vibration feedback. As with all Microsoft hardware, it is extremely well built - I've already managed to drop it on the floor with no ill effects whatsoever. And the great thing about the controller over a steering wheel (apart from the cheaper price) is that you can use it with other, non driving, games such as GTA IV and Bioshock. It can also, of course, be used with an Xbox 360. So no reason not to get one I'd say...

Right, GRID is such a beautiful game that I couldn't resist a screenshot of my (somewhat battered) car:

Sunday, July 26, 2009

SimEarth: Somehow Cool


Now those were the days, when the game came in a nice big box, complete with a nice big manual, some nice big disks and a nice big woman (OK, I lied about the woman). Still, if the game was only one meg in size, I suppose they had to put something else in to justify the hefty price tag...

According to the receipt which is still in the box (I always put the receipt in the box in those days - how sad is that?), I purchased SimEarth from Software Circus, Oxford Street, London (always had to go to London to get PC games back then) for £40.95, on the 6th May 1991. By my reckoning that equates to about £70 in today's spondulics. And what did I get for my money? Well, as the picture above shows, two 3 and a half inch disks, four 5 and a quarter inch disks, a 220-page manual (ring-bound) and a 20-page 'System Information, Manual Addendum and Quick-Start Guide'. Money well spent, I'd say...

SimEarth was, of course, one of Gaming God Will Wright's early efforts. Not content with simulating a mere city, Wright went the whole hog and simulated an entire planet. Inspired by James Lovelock's Gaia hypothesis, the game let you "take charge of an entire planet from its birth until its death" and "guide life from its inception as single-celled microbes to a civilization that can reach for the stars". Basically, it was an extremely simplified simulation, in which you could 'control' the planet's geosphere, atmosphere, biosphere and civilization.


Now, it's a long time since I played it, and since my current PC doesn't have a 3 and a half inch drive (not to mention a 5 and a quarter inch drive), I haven't been able to check out how the game plays (OK, I know it is available as abandonware, but to be honest, I can't be arsed), so here are my vague memories: crap graphics (see above), a bit anal, not much of a game but still somehow cool.

Wednesday, July 22, 2009

HL2 EP 1: The Verdict


Well, Alyx and I did it. We escaped City 17. Or, to put it another way, I've completed Half-Life 2 Episode 1. It was more of the same, and there's no higher praise than that. At times it seemed a little more difficult than the original, and perhaps slightly less linear - occasionally, there seemed to be two ways to go, but I never had to backtrack, so either I chose the right way, or all roads lead to the station. My only criticism is that it was all too short, although this was partly emphasised by the length of the original. Now for Episode 2:


RATING:

Tuesday, July 21, 2009

HL2 EP1: Progress

Well, Alyx and I have made some progress, although it's not been easy. In fact, Episode 1 seems to me to be a lot more difficult than HL2. The car park level was tough, and after that it's a battle all the way. Now trying to escape the city. A couple of screens:


Sunday, July 19, 2009

HL2: Episode One

I said that I would have a go at Half-Life 2 Episode One, and now I have. It carries on exactly where HL2 left off, with more of the same great gameplay. Alyx is now with me, and we're attempting to escape from the Citadel. I'll report back and let you know how we get on. Meanwhile, a screenie:

Friday, July 17, 2009

The End of the Affair

I may not be too old for gaming, but I seem to be too old for games. Sport just doesn't seem to do it for me these days. However, I heard that something called the British Open is taking place at the moment, and this got me remembering the golf games I used to play.

The first golf game I played was, I think, Leaderboard on my old Amstrad PCW. In glorious green and black and with a sqare ball, it seemed great at the time. I followed the Leaderboard franchise on to PC, where it looked a tad better:


... graphics were to improve, as the screenshots below show.

Of course, back in the halcyon PC golfing days of the nineties, Leaderboard was only one of a number of ways of enjoying a good walk spoiled on PC. My all-time favourite was probably Jack Nicklaus 6: Golden Bear Challenge:


- I particularly remember amusing myself for hours on the course designer, although I don't recall ever actually finishing a course.

Things moved on when mouse swing (or whatever it was called) was introduced to golf games, giving a feel of swinging the club. Well, sort of. I don't recall the first game I got that had that (I've still got it somewhere - I'll dig it out), but it soon became a standard feature, although the great Links franchise stuck with keyboard control until Links 2003:


The last golf game that I flirted with was the 2004 incarnation of Tiger Woods PGA Tour:


- looked good, but my love affair with golf games was over, and I didn't play it much. Now, it seems that the PC's love affair with golf games is also over, with hardly any golf games available for the format - even the latest Tiger Woods is console-only.

Monday, July 13, 2009

Ageing Gamer Top Tip

OK, time to take stock. I've been writing this blog for over two months now and thought I would jot down a few brief comments upon my favourite game genres.

As an ageing gamer I obviously don't have the same amount of time to invest in gaming as a child gamer - family commitments and work bite deep into the time that I really should be spending gaming. As a result (and as any regular reader may have noticed), I'm always impatient to get to grips with a new game so that I can get on with the serious business of enjoying playing it. This particularly makes strategy games, once my favourite genre, problematic to play. Current strategy games are so complex that they can take an age to learn, a problem exacerbated by the modern practice of saving a few pennies by not including a full manual with the product. Why, reading the manual used to be the best bit!

Right, so what games have I enjoyed? Well, apart from Flight Simulator (which, it can be argued, is not a game) the FPSs have stood out, particularly Far Cry 2 and, of course, Half Life 2. There is nothing quite like being able to jump straight in and blast away whenever I have a free moment. OK, I may miss some of the nuances of these games, but who cares when you're enjoying yourself getting rid of the pent-up stresses of the day?

So, that's my top tip for any ageing gamer out there: get yourself a straightforward FPS and kick some ass. You can always pretend that that boss you're shooting is really your boss...

As for myself, I'm going to ignore my own advice, as the next game on my to-buy list is Hearts of Iron 3. I'm a glutton for punishment:

Saturday, July 11, 2009

Civ IV Colonization

Been trying out another game that is available cheap: Civilization IV Colonization (or, more simply. Colonization II). As with Anno 1404 I've found it a bit frustrating. The manual is OK in that it does describe the basic game mechanics, but it doesn't tell you how to use those mechanics. As a result, my first game was a total disaster, even on the easiest level, but I'm doing a little better in my second game. Being forever told that you can't do something, or that something is wrong, without any explanation can be a bit frustrating. Part of the problem is that I'm used to the Civ games, but Colonization works quite differently. Anyway, I'm sure there is a good game in here, and it's clearly more focussed than the Civ games, so no more playing for weeks to complete a game. Here are a couple of screenshots from my second game:


Tuesday, July 7, 2009

Bioshock: call me a wuss

Well, I've been playing Bioshock. It is a beautifully crafted atmospheric game, but I started to come unstuck when I came across my first Big Daddy, which was insanely difficult to kill. After about twenty attempts (and twenty gory deaths) I got frustrated. Now, I usually play FPS's on normal level, but on this occasion I decided to turn it down to easy. Suddenly, I started making progress and the game became fun again. In fact, if anything it is now too easy, but who cares when you're enjoying yourself? Here's a screenshot of my first Big Daddy kill:

And here is something you don't see in many games these days:

... I'm being offered cigarettes. Wonderfully un-PC!

This is a brilliant game, and for ten quid (which is what I paid for it in Game) you just can't go wrong.

Saturday, July 4, 2009

Bioshock

I recently picked up Bioshock cheap. I've watched the gameplay before, but not actually played it. Wow. The art-deco graphics are stunning. I guess this is another game that I'd better review. Meanwhile, a screenshot:

Tuesday, June 30, 2009

Anno 1404: My Kingdom for a decent manual

There may be a good game in here somewhere. Unfortunately, the lack of a decent manual or proper tutorial is making my experience so frustrating that I may just give up and never find out. The manual, such as it is, contains just 8 pages explaining how to play what is clearly a complex game, plus a list of keyboard shortcuts. Hopeless. As a result, I've been blindly using trial and error (usually error) to try to find out what I'm supposed to be doing, and how to do it. How can a game developer potentially waste years of development on a game for the sake of the cost of putting together a reasonable manual and/or tutorial? I shall persevere a bit longer, but my patience is running out...

Meanwhile, here is another screenshot:

Saturday, June 27, 2009

Anno 1404

I've been trying out the demo of Anno 1404. I like it. The graphics are gorgeous, and the gameplay is not just the usual gather resources and build things of other RTSs. Here are a couple of screenshots:


I may just be buying this one...

Diablo III

It's no good, I guess I just don't like fantasy RPGs any more. Perhaps I'm too old for them. All that collecting items, repetitive battling to level up and wandering around aimlessly just doesn't do it for me anymore. Recently I've tried both The Witcher and Gothic 3, but got bored only hours into the game. Even my old favourite Oblivion seems tedious.

Maybe Diablo III will relight the fire:

Thursday, June 25, 2009

Gothic 3 Enhanced

Real life got in the way of gaming for the last couple of days, hence no posting around here. I thought I would get back by loading up something I've been meaning to have a look at for a while - Gothic 3. I did that, then patched it up to the Enhanced Edition.


First impressions: colourful, stutters when loading, looks good apart from the limited view distance. As for gameplay, much like any other fantasy RPG.


I'll try to come up with some more pertinent comments and more interesting screenshots later...

Monday, June 22, 2009

Tongass Fjords love-in

At the risk of turning this blog into a Tongass Fjords love-in, I am enjoying this FSX add-on so much that I thought I would post a couple more screenshots: