
Here it is, the game that was responsible for so much lost sleep. Sid Meier's original Civilization from 1991, in all its 3 and a half-inch floppy, MD-DOS glory ('mouse recommended').
"Build an empire to stand the test of time" went the blurb, and I did... over and over again. Civ took computer strategy gaming to a whole new level, and has influenced much that has come since, including clones, such as the Call to Power series.
It wasn't perfect (having your expensive tanks beaten by ancient spearmen was a well-known frustration), but rarely has a game so drawn you in that you actually cared for your little people and their country, in which you invested so many hours of precious gaming (and sleeping) time. You always just had to do a few more turns to gain that new technology or to conquer that next city, or whatever was your next goal.
Another frustration I recall was the lengthy endgame, where there was no longer any doubt that you would win the game, but you still had to mop up the rest of the map. In the end, however, these gripes did not matter - Civ had given us something new and wonderful, and computer gaming would never be the same again.
Now, if only the upcoming Civ V is half as good as Civ I...
Saturday, March 20, 2010
Just... one... more... turn
Posted by Methuselah at 1:54 PM 0 comments
Labels: Civ, Memory Lane
Friday, December 11, 2009
Tomb Raider Underworld: Nostalgia ain't what it used to be

I've not played Tomb Raider for many years, since the original games on the PS1. I recall thoroughly enjoying the experience: solving fairly straightforward puzzles, jumping chasms (after multiple attempts) and blasting enemies with my two Uzis. Yes, TRU is more of the same, but the big difference is that our expectations of a game have changed radically since those first titles were released. We're just no longer prepared to put up with clunky controls that may or may not do what you want, a camera that never seems to show the view you need to see and enemies totally lacking in any sort of (artificial) intelligence.

Posted by Methuselah at 12:01 PM 0 comments
Labels: Memory Lane
Saturday, October 10, 2009
Halls of the Things
At last I've gotten around to extracting my old Spectrum and its games from storage. I'll post about the Spectrum itself later, but for now I thought I'd post about one of the games, with more posts about other games to follow.
The game I've chosen is Halls of the Things, from 1983. My memory of this game was that it was bloody hard (for me, at least), but also bloody compulsive, constantly dragging you back for another attempt to beat the level. I recall spending hours taking turns with a friend to get that little bit further. The gameplay involved blasting your way through seven levels, each containing a different style of randomly-generated maze, collecting (surprise, surprise) seven rings, and eventually finding your way out. The graphics were pretty basic (see below), but the hyperbole on the inlay card wasn't: "Combining a fantasy world scenario with the finest quality arcade style action yet seen on the ZX Spectrum, Halls of the Things brings you a new dimension in computer games - the animated adventure." Hmm.
Some intrepid soul has actually posted a video of the game on YouTube:
As you will see, he ends up getting killed, which I remember happening to me all too often. In fact, I don't think I ever completed the game, although I'm not sure whether this was due to the game's difficulty, or just my incompetence.
Posted by Methuselah at 9:57 AM 2 comments
Labels: Memory Lane
Sunday, July 26, 2009
SimEarth: Somehow Cool


Now, it's a long time since I played it, and since my current PC doesn't have a 3 and a half inch drive (not to mention a 5 and a quarter inch drive), I haven't been able to check out how the game plays (OK, I know it is available as abandonware, but to be honest, I can't be arsed), so here are my vague memories: crap graphics (see above), a bit anal, not much of a game but still somehow cool.
Posted by Methuselah at 7:40 PM 0 comments
Labels: Classics, Memory Lane
Wednesday, June 17, 2009
The Hobbit: Nostalgia ain't what it used to be
The year was 1982. We were all singing Eye of the Tiger (well, I wasn't), Knight Rider was on TV and the first CD player was sold in Japan. Meanwhile, hidden away in a million bedrooms were computer geeks playing The Hobbit. I was one of them.
I've just taken a trip down memory lane to play The Hobbit again. No, I didn't dig out my old Spectrum (which I still have), load the tape into the cassette deck and listen to fax-noises for five minutes while it loaded. I went to ZZ Spectrum, an online java Spectrum emulator, where you can sample the delights of a number of old Spectrum goodies.
Was it as great as I remembered? Well, no. The Hobbit was a text adventure spiced up with some very basic graphics (which, despite being basic, took an age to load, at least on the cassette version). The big selling point of the game was its use of 'Inglish', a slightly more natural version of the language than the very simple inputs that were all that was allowed in previous text adventures. It was still pretty limited, and you still had to endure minutes of frustration before you came up with a command that the game actually understood. Still, it seemed pretty cool at the time.
The other frustrations were finding the right way to solve problems, and roaming around blindly as if in a maze, before arriving somewhere interesting (read: a location with a graphic and a couple of items in it). As you can imagine, my re-acquaintance with The Hobbit was somewhat brief. Now, I'm off to play something a little bit more modern...
Posted by Methuselah at 6:48 PM 0 comments
Labels: Memory Lane
